vkCmdEndRenderPass(3)

# vkCmdEndRenderPass(3) Manual Page

## Name

vkCmdEndRenderPass - End the current render pass

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## C Specification

To record a command to end a render pass instance after recording the commands for the last subpass, call:

Warning | This functionality is deprecated by VK_KHR_create_renderpass2. See Deprecated Functionality for more information.

    // Provided by VK_VERSION_1_0
    void vkCmdEndRenderPass(
        VkCommandBuffer                             commandBuffer);

## Parameters

- `commandBuffer` is the command buffer in which to end the current render pass instance.

## Description

Ending a render pass instance performs any multisample resolve operations on the final subpass.

Valid Usage

- VUID-vkCmdEndRenderPass-None-00910
  The current subpass index must be equal to the number of subpasses in the render pass minus one

- VUID-vkCmdEndRenderPass-None-02351
  This command must not be recorded when transform feedback is active

- VUID-vkCmdEndRenderPass-None-06170
  The current render pass instance must not have been begun with vkCmdBeginRendering

- VUID-vkCmdEndRenderPass-None-07004
  If `vkCmdBeginQuery`* was called within a subpass of the render pass, the corresponding `vkCmdEndQuery`* must have been called subsequently within the same subpass

- VUID-vkCmdEndRenderPass-None-10653
  This command must not be recorded when per-tile execution model is enabled

Valid Usage (Implicit)

- VUID-vkCmdEndRenderPass-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdEndRenderPass-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdEndRenderPass-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdEndRenderPass-renderpass
  This command must only be called inside of a render pass instance

- VUID-vkCmdEndRenderPass-videocoding
  This command must only be called outside of a video coding scope

- VUID-vkCmdEndRenderPass-bufferlevel
  `commandBuffer` must be a primary `VkCommandBuffer`

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary | Inside | Outside | Graphics | Action State Synchronization

## See Also

VK_VERSION_1_0, VkCommandBuffer

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2025 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0