Clutter.Actor.unmap

### Method

# Clutter Actorunmap

#### Declaration [src]

    void
    clutter_actor_unmap (
      ClutterActor* self
    )

#### Description [src]

Unsets the `CLUTTER_ACTOR_MAPPED` flag on the actor and possibly unmaps its children if they were mapped.

Calling this function is not encouraged: the default `ClutterActor` implementation of `Clutter.ActorClass.unmap` will also unmap any eventual children by default when their parent is unmapped.

When overriding `Clutter.ActorClass.unmap`, it is mandatory to chain up to the parent implementation.

It is important to note that the implementation of the `Clutter.ActorClass.unmap` virtual function may be called after the `Clutter.ActorClass.destroy` or the `GObject.ObjectClass.dispose` implementation, but it is guaranteed to be called before the `GObject.ObjectClass.finalize` implementation.