Bullet Collision Detection & Physics Library: btSimplexSolverInterface.h Source File

Bullet Collision Detection & Physics Library

btSimplexSolverInterface.h
Go to the documentation of this file.
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_SIMPLEX_SOLVER_INTERFACE_H
17#define BT_SIMPLEX_SOLVER_INTERFACE_H
18
19#include "LinearMath/btVector3.h"
20
21#define NO_VIRTUAL_INTERFACE 1
22#ifdef NO_VIRTUAL_INTERFACE
23#include "btVoronoiSimplexSolver.h"
24#define btSimplexSolverInterface btVoronoiSimplexSolver
25#else
26
30class btSimplexSolverInterface
31{
32public:
33 virtual ~btSimplexSolverInterface(){};
34
35 virtual void reset() = 0;
36
37 virtual void addVertex(const btVector3& w, const btVector3& p, const btVector3& q) = 0;
38
39 virtual bool closest(btVector3& v) = 0;
40
41 virtual btScalar maxVertex() = 0;
42
43 virtual bool fullSimplex() const = 0;
44
45 virtual int getSimplex(btVector3* pBuf, btVector3* qBuf, btVector3* yBuf) const = 0;
46
47 virtual bool inSimplex(const btVector3& w) = 0;
48
49 virtual void backup_closest(btVector3& v) = 0;
50
51 virtual bool emptySimplex() const = 0;
52
53 virtual void compute_points(btVector3& p1, btVector3& p2) = 0;
54
55 virtual int numVertices() const = 0;
56};
57#endif
58#endif //BT_SIMPLEX_SOLVER_INTERFACE_H
btScalar
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
btSimplexSolverInterface
#define btSimplexSolverInterface
Definition btSimplexSolverInterface.h:24
btVector3.h
btVoronoiSimplexSolver.h
btVector3
btVector3 can be used to represent 3D points and vectors.
Definition btVector3.h:82