<map id="btConeTwistConstraint" name="btConeTwistConstraint">
<area shape="rect" id="Node000001" title="btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc)" alt="" coords="5,157,173,184"/>
<area shape="rect" id="Node000002" href="$classbtTypedConstraint.html" title="TypedConstraint is the baseclass for Bullet constraints and vehicles." alt="" coords="19,81,159,109"/>
<area shape="poly" id="edge1_Node000001_Node000002" title=" " alt="" coords="91,123,91,157,87,155,87,126"/>
<area shape="rect" id="Node000003" href="$structbtTypedObject.html" title="rudimentary class to provide type info" alt="" coords="32,5,146,33"/>
<area shape="poly" id="edge2_Node000002_Node000003" title=" " alt="" coords="90,46,92,81,86,80,88,51"/>
</map>
