Bullet Collision Detection & Physics Library: Member List

Bullet Collision Detection & Physics Library

btCollisionDispatcher Member List

This is the complete list of members for btCollisionDispatcher, including all inherited members.

allocateCollisionAlgorithm(int size) | btCollisionDispatcher | virtual
btCollisionDispatcher(btCollisionConfiguration *collisionConfiguration) | btCollisionDispatcher |
CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION enum value | btCollisionDispatcher |
CD_STATIC_STATIC_REPORTED enum value | btCollisionDispatcher |
CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD enum value | btCollisionDispatcher |
clearManifold(btPersistentManifold *manifold) | btCollisionDispatcher | virtual
defaultNearCallback(btBroadphasePair &collisionPair, btCollisionDispatcher &dispatcher, const btDispatcherInfo &dispatchInfo) | btCollisionDispatcher | static
dispatchAllCollisionPairs(btOverlappingPairCache *pairCache, const btDispatcherInfo &dispatchInfo, btDispatcher *dispatcher) | btCollisionDispatcher | virtual
DispatcherFlags enum name | btCollisionDispatcher |
findAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btPersistentManifold *sharedManifold, ebtDispatcherQueryType queryType) | btCollisionDispatcher | virtual
freeCollisionAlgorithm(void *ptr) | btCollisionDispatcher | virtual
getCollisionConfiguration() | btCollisionDispatcher | inline
getCollisionConfiguration() const | btCollisionDispatcher | inline
getDispatcherFlags() const | btCollisionDispatcher | inline
getInternalManifoldPointer() | btCollisionDispatcher | inlinevirtual
getInternalManifoldPool() | btCollisionDispatcher | inlinevirtual
getInternalManifoldPool() const | btCollisionDispatcher | inlinevirtual
getManifoldByIndexInternal(int index) | btCollisionDispatcher | inlinevirtual
getManifoldByIndexInternal(int index) const | btCollisionDispatcher | inline
getNearCallback() const | btCollisionDispatcher | inline
getNewManifold(const btCollisionObject *b0, const btCollisionObject *b1) | btCollisionDispatcher | virtual
getNumManifolds() const | btCollisionDispatcher | inlinevirtual
m_collisionAlgorithmPoolAllocator | btCollisionDispatcher | protected
m_collisionConfiguration | btCollisionDispatcher | protected
m_dispatcherFlags | btCollisionDispatcher | protected
m_doubleDispatchClosestPoints | btCollisionDispatcher | protected
m_doubleDispatchContactPoints | btCollisionDispatcher | protected
m_manifoldsPtr | btCollisionDispatcher | protected
m_nearCallback | btCollisionDispatcher | protected
m_persistentManifoldPoolAllocator | btCollisionDispatcher | protected
needsCollision(const btCollisionObject *body0, const btCollisionObject *body1) | btCollisionDispatcher | virtual
needsResponse(const btCollisionObject *body0, const btCollisionObject *body1) | btCollisionDispatcher | virtual
registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc) | btCollisionDispatcher |
registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc) | btCollisionDispatcher |
releaseManifold(btPersistentManifold *manifold) | btCollisionDispatcher | virtual
setCollisionConfiguration(btCollisionConfiguration *config) | btCollisionDispatcher | inline
setDispatcherFlags(int flags) | btCollisionDispatcher | inline
setNearCallback(btNearCallback nearCallback) | btCollisionDispatcher | inline
~btCollisionDispatcher() | btCollisionDispatcher | virtual
~btDispatcher() | btDispatcher | virtual