Bullet Collision Detection & Physics Library: btSoftBody::fCollision Struct Reference

Bullet Collision Detection & Physics Library

Public Types | List of all members
btSoftBody::fCollision Struct Reference

fCollision More...

`#include <btSoftBody.h>`

## Public Types
enum | _ { RVSmask = 0x000f , SDF_RS = 0x0001 , CL_RS = 0x0002 , SDF_RD = 0x0004 , SVSmask = 0x00f0 , VF_SS = 0x0010 , CL_SS = 0x0020 , CL_SELF = 0x0040 , VF_DD = 0x0080 , RVDFmask = 0x0f00 , SDF_RDF = 0x0100 , SDF_MDF = 0x0200 , SDF_RDN = 0x0400 , Default = SDF_RS , END }

## Detailed Description

fCollision

Definition at line 159 of file btSoftBody.h.

## Member Enumeration Documentation

## ◆ _

enum btSoftBody::fCollision::_

Enumerator
RVSmask |
SDF_RS | Rigid versus soft mask.
CL_RS | SDF based rigid vs soft.
SDF_RD | Cluster vs convex rigid vs soft.
SVSmask | rigid vs deformable
VF_SS | Rigid versus soft mask.
CL_SS | Vertex vs face soft vs soft handling.
CL_SELF | Cluster vs cluster soft vs soft handling.
VF_DD | Cluster soft body self collision.
RVDFmask | Vertex vs face soft vs soft handling.
SDF_RDF | Rigid versus deformable face mask.
SDF_MDF | GJK based Rigid vs. deformable face.
SDF_RDN | GJK based Multibody vs. deformable face.
Default | SDF based Rigid vs. deformable node.
END |

Definition at line 161 of file btSoftBody.h.

The documentation for this struct was generated from the following file:

- btSoftBody.h