VkDescriptorSetLayout(3)

# VkDescriptorSetLayout(3) Manual Page

## Name

VkDescriptorSetLayout - Opaque handle to a descriptor set layout object

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## C Specification

A descriptor set layout object is defined by an array of zero or more descriptor bindings. Each individual descriptor binding is specified by a descriptor type, a count (array size) of the number of descriptors in the binding, a set of shader stages that can access the binding, and (if using immutable samplers) an array of sampler descriptors.

Descriptor set layout objects are represented by `VkDescriptorSetLayout` handles:

    // Provided by VK_VERSION_1_0
    VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)

## See Also

VK_DEFINE_NON_DISPATCHABLE_HANDLE, VK_VERSION_1_0, VkDescriptorSetAllocateInfo, VkDescriptorSetBindingReferenceVALVE, VkDescriptorUpdateTemplateCreateInfo, VkIndirectExecutionSetShaderLayoutInfoEXT, VkPipelineLayoutCreateInfo, VkShaderCreateInfoEXT, vkCreateDescriptorSetLayout, vkDestroyDescriptorSetLayout, vkGetDescriptorSetLayoutBindingOffsetEXT, vkGetDescriptorSetLayoutSizeEXT

## Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2026 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0