Mesa 19.0.4 Release Notes / May 9, 2019 — The Mesa 3D Graphics Library latest documentation

# Mesa 19.0.4 Release Notes / May 9, 2019

Mesa 19.0.4 is a bug fix release which fixes bugs found since the 19.0.3 release.

Mesa 19.0.4 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.5. OpenGL 4.5 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.

## SHA256 checksums

    de361c76bf7aae09219f571b9ae77a34864a1cd9f6ba24c845b18b3cd5e4b9a2  mesa-19.0.4.tar.gz
    39f9f32f448d77388ef817c6098d50eb0c1595815ce7e895dec09dd68774ce47  mesa-19.0.4.tar.xz

## New features

N/A

## Bug fixes

- Bug 99781 - Some Unity games fail assertion on startup in glXCreateContextAttribsARB

- Bug 100239 - Incorrect rendering in CS:GO

- Bug 108540 - vkAcquireNextImageKHR blocks when timeout=0 in Wayland

- Bug 110143 - Doom 3: BFG Edition - Steam and GOG.com - white flickering screen

- Bug 110291 - Vega 64 GPU hang running Space Engineers

- Bug 110355 - radeonsi: GTK elements become invisible in some applications (GIMP, LibreOffice)

- Bug 110573 - Mesa vulkan-radeon 19.0.3 system freeze and visual artifacts (RADV)

- Bug 110590 - [Regression][Bisected] GTAⅣ under wine fails with GLXBadFBConfig

- Bug 110632 - “glx: Fix synthetic error generation in __glXSendError” broke wine games on 32-bit

## Changes

Alejandro Piñeiro (1):

- docs: document MESA_GLSL=errors keyword

Andrii Simiklit (1):

- egl: return correct error code for a case req ver < 3 with forward-compatible

Axel Davy (1):

- st/nine: Fix D3DWindowBuffer_release for old wine nine support

Bas Nieuwenhuizen (1):

- radv: Disable VK_EXT_descriptor_indexing.

Brian Paul (1):

- svga: add SVGA_NO_LOGGING env var (v2)

Caio Marcelo de Oliveira Filho (1):

- spirv: Handle SpvOpDecorateId

Charmaine Lee (1):

- svga: move host logging to winsys

Chuck Atkins (1):

- meson: Fix missing glproto dependency for gallium-glx

Daniel Stone (1):

- vulkan/wsi/wayland: Respect non-blocking AcquireNextImage

Dave Airlie (2):

- r600: reset tex array override even when no view bound

- util/bitset: fix bitset range mask calculations.

Dylan Baker (7):

- docs: Add SHA256 sums for mesa 19.0.3

- cherry-ignore: Add a patch that was manually backported

- cherry-ignore: Add more backported patches

- cherry-ignore: Add another patch

- cherry-ignore: Add more patches

- meson: Force the use of config-tool for llvm

- VERSION: bump for 19.0.4 release

Emil Velikov (3):

- vulkan/wsi: check if the display_fd given is master

- vulkan/wsi: don’t use DUMB_CLOSE for normal GEM handles

- configure.ac: check for libdrm when using VL with X11

Erik Faye-Lund (2):

- softpipe: setup pixel_offset for all primitive types

- draw: flush when setting stream-out targets

Francisco Jerez (2):

- intel/fs: Lower integer multiply correctly when destination stride equals 4.

- intel/fs: Cap dst-aligned region stride to maximum representable hstride value.

Hal Gentz (1):

- glx: Fix synthetic error generation in __glXSendError

Ian Romanick (2):

- glsl: Silence may unused parameter warnings in glsl/ir.h

- mesa: Add missing display list support for GL_FOG_COORDINATE_SOURCE

Faith Ekstrand (1):

- anv/descriptor_set: Destroy sets before pool finalization

Jon Turney (1):

- meson: Force ‘.so’ extension for DRI drivers

Juan A. Suarez Romero (2):

- spirv: add missing SPV_EXT_descriptor_indexing capabilities

- radv: enable descriptor indexing capabilities

Kenneth Graunke (6):

- glsl: Allow gl_nir_lower_samplers*() without a gl_shader_program

- glsl: Don’t look at sampler uniform storage for internal vars

- i965: Ignore uniform storage for samplers or images, use binding info

- i965: Fix BRW_MEMZONE_LOW_4G heap size.

- i965: Force VMA alignment to be a multiple of the page size.

- i965: leave the top 4Gb of the high heap VMA unused

Lionel Landwerlin (4):

- anv: store heap address bounds when initializing physical device

- anv: leave the top 4Gb of the high heap VMA unused

- anv: fix argument name for vkCmdEndQuery

- anv: rework queries writes to ensure ordering memory writes

Marek Olšák (2):

- radeonsi/gfx9: set that window_rectangles always roll the context

- radeonsi/gfx9: rework the gfx9 scissor bug workaround (v2)

Nicolai Hähnle (1):

- radeonsi: add si_debug_options for convenient adding/removing of options

Rhys Perry (1):

- radv: fix set_output_usage_mask() with composite and 64-bit types

Ross Burton (1):

- Revert “meson: drop GLESv1 .so version back to 1.0.0”

Samuel Pitoiset (8):

- radv: add missing VEGA20 chip in radv_get_device_name()

- radv: do not need to force emit the TCS regs on Vega20

- radv: fix color conversions for normalized uint/sint formats

- radv: implement a workaround for VK_EXT_conditional_rendering

- radv: set WD_SWITCH_ON_EOP=1 when drawing primitives from a stream output buffer

- radv: only need to force emit the TCS regs on Vega10 and Raven1

- radv: apply the indexing workaround for atomic buffer operations on GFX9

- radv: fix setting the number of rectangles when it’s dyanmic

Tapani Pälli (1):

- anv: expose VK_EXT_queue_family_foreign on Android

Timothy Arceri (4):

- nir: fix nir_remove_unused_varyings()

- util/drirc: add workarounds for bugs in Doom 3: BFG

- radeonsi: add config entry for Counter-Strike Global Offensive

- Revert “glx: Fix synthetic error generation in __glXSendError”