## 14. Rendering Filters

### 14.1. Introduction

Most GIMP filters work on a layer by transforming its content, but the filters in the “Render” group are a bit different. They create patterns from scratch, in most cases obliterating anything that was previously in the layer. Some create random or noisy patterns, others regular of fractal patterns, and one (Gfig) is a general-purpose (but rather limited) vector graphics tool.

This category describes the following filters:

- Odjeljak 14.2, “Flame”

- Odjeljak 14.3, “Fractal Explorer”

- Odjeljak 14.4, “IFS Fractal”

- Odjeljak 14.5, “Cell Noise”

- Odjeljak 14.6, “Perlin Noise”

- Odjeljak 14.7, “Plasma”

- Odjeljak 14.8, “Simplex Noise”

- Odjeljak 14.9, “Solid Noise”

- Odjeljak 14.10, “Difference Clouds”

- Odjeljak 14.11, “Bayer Matrix”

- Odjeljak 14.12, “Checkerboard”

- Odjeljak 14.13, “Diffraction Patterns”

- Odjeljak 14.14, “Grid”

- Odjeljak 14.15, “Linear Sinusoid”

- Odjeljak 14.16, “Maze”

- Odjeljak 14.17, “Sinus”

- Odjeljak 14.18, “Spiral”

- Odjeljak 14.19, “Checkerboard (legacy)”

- Odjeljak 14.20, “CML Explorer”

- Odjeljak 14.21, “Grid (legacy)”

- Odjeljak 14.22, “Jigsaw”

- Odjeljak 14.23, “Qbist”

- Odjeljak 14.29, “Spyrogimp”

- Odjeljak 14.24, “Circuit”

- Odjeljak 14.25, “Gfig”

- Odjeljak 14.26, “Lava”

- Odjeljak 14.27, “Line Nova”

- Odjeljak 14.28, “Sphere Designer”

13.14. Warp |  | 14.2. Flame

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